Element Island

Round 2


Day 2 Element Island

We proceed along the path. We come to a cave barred by an iron-like metal door with a diamond insert in the center. After an abortive attempt by Flynn (resulting in sheets of flame), we successfully utilize D’s gemstone to open the door. We block it open with a large log/stone. Inside the cavern there is a second door, with a small pile of possibly-people ashes. It is larger but almost identical to the first. It opens without any extra doodads. There are many small holes in the wall, and Picabo detects several raised plates on the far end. After triggering one with a log, flames burst from all of the holes and incinerate the logs. We throw rocks on the plates until they are all depressed and triggered, then make our way across the room. Flynn detects scuttling noises behind the next door.

Rolas pushes the door open with his javelin. There are four red-and-black beetles in the next room. Ada attacks the left-most with her hammer and a fearsome smite. Rolas attacks the beetle nearest him. The third beetle attacks Ada. Picabo goes to position himself behind the left-most beetle, and Flynn takes a whack at it as well, leaving it bloodied. D. Ingle uses an area effect spell (cold something-something) and leaves the two middle beetles prone. As they get up, Rolas takes a hack at one of them with the javelin, leaving it bloodied (missing limbs and squealing). D. magic missiles the one attacking Ada; it dies with an enfeebling strike. Rolas kills the one attacking him. (Another one died in here somewhere, but I missed it.) The remaining beetle misses with a fire spray. Flynn leaves it bloodied, and Picabo stabs it to death.

We find 3 malachite gems worth 20g each, and a bow and arrow.

In the next hallway we find more enemies. There is a blazing skeleton and a fire beetle. The firey skeleton throws up a fireball at us, dealing some damage. Rolas and Ada attack the beetle with hammer and javelin. D. Ingle fires a magic missile at the skeleton. The beetle attacks Rolas and Ada, dealing damage. Picabo smushes the beetle, dismantling one of its antlers and taking it. (It is still very hot, however.) Ada turns to the skeleton and totally fails to hit it. Rolas heals himself. The skeleton wallops us with some damage again. Picabo is taking some hits from the skeleton, but Ada isn’t within touch range, so expends heals on Rolas and herself instead. Ada and Flynn take a whack at the skeleton again. Etc etc.

In the next hallway there are two rooms. One contains an orb, which D. Ingle touches with the gem. He stops glowing and feels “stronger.” The other room reveals a glowy skeleton and two beetles. We retreat to the hallway and eventually kill all three, although Rolas and D. Ingle take some heavy damage in the process.

EXP: 300


So can we assume that the crystals have attuned to us? That we must overcome each locations challenge and finish the attunement? Thus if we go back to Sandra’s and adventure on in we can get rid of the glow on her?

If that is the case maybe we backtrack further. I’m hoping that these are beneficial effects(long term!!).

Round 2

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